Articles tagged with "gesture-control"
Mark Zuckerberg has begun his quest to kill the smartphone
Meta CEO Mark Zuckerberg has unveiled the Meta Ray-Ban Display, a new generation of smart glasses designed to reduce smartphone dependence and restore social presence lost to phone use. The glasses integrate with a novel Meta Neural Band wristband that uses surface electromyography (sEMG) to detect hand and brain signals, enabling users to compose text messages silently by mimicking writing gestures. Zuckerberg demonstrated texting speeds of about 30 words per minute, which is competitive with average smartphone typing speeds, marking a significant advancement over previous voice or gesture-based input methods. This innovation represents Meta’s strategic effort to capture hardware market share currently dominated by Apple and Google, reducing reliance on their app store revenues. Despite Meta Reality Labs’ history of costly projects and mixed results, the Ray-Ban Display and Neural Band showcase promising technology that could redefine user interaction by minimizing screen time and promoting more natural, discreet communication. However, it remains uncertain whether consumers will adopt this new interface over traditional smartphones, making this a high-stakes bet
IoTsmart-glasseswearable-technologyMeta-Reality-Labsgesture-controlneural-interfaceaugmented-realityMeta unveils new smart glasses with a display and wristband controller
Meta has introduced a new pair of Ray-Ban branded smart glasses called Ray-Ban Meta Display, featuring a built-in display on the right lens for apps, alerts, and directions. The glasses are controlled via a wristband called the Meta Neural Band, which detects subtle hand gestures using electromyography (EMG) to interpret signals between the brain and hand. The Neural Band offers 18 hours of battery life and is water resistant. Priced at $800, the Ray-Ban Meta Display will be available for purchase in a few weeks, marking Meta’s latest consumer smart glasses offering aimed at enabling users to perform tasks typically done on smartphones. The Ray-Ban Meta Display builds on the success of Meta’s original Ray-Ban Meta smart glasses and includes an onboard AI assistant, cameras, speakers, and microphones. Users can access Meta apps such as Instagram, WhatsApp, and Facebook, as well as view directions and live translations through the glasses’ display. While this product offers a simpler display
IoTsmart-glasseswearable-technologyMetaaugmented-realityAI-assistantgesture-controlJapan team builds falcon-like drone that lands softly on your palm
Researchers at the University of Tokyo’s DRAGON Lab have developed a falcon-inspired flapping-wing drone capable of safely landing on a person’s palm without cushions. Unlike traditional propeller drones, this drone uses soft, flexible wings that mimic bird flight, resulting in quieter operation and a gentler presence ideal for close human interaction. The design is inspired by falconry and represents the first successful contact-based interaction between a flapping-wing drone and a human, emphasizing safety through careful flight planning that accounts for physical and psychological factors such as distance, altitude, approach direction, and velocity. The drone maintains a minimum distance of 0.3 meters from the user’s chest, slows down as it approaches, and stays within a comfortable altitude range between the elbow and eye level. It is controlled through intuitive hand gestures—bending the arm signals the drone to hover, while extending the arm commands it to approach and land. A sophisticated motion capture system with multiple cameras tracks markers on the user and drone, enabling
robotdroneflapping-wing-dronehuman-robot-interactiongesture-controlmotion-planningsafe-landingMeta researchers are developing a gesture-controlled wristband that can interact with a computer
Meta researchers at Meta Reality Labs are developing a gesture-controlled wristband that enables users to interact with computers through hand gestures, such as moving a cursor, opening applications, and writing messages in the air. The device detects electrical signals generated by muscle activity (sEMG signals) to interpret a user's intended movements, even before they physically execute them. This technology aims to offer a less invasive and more accessible computer interface, particularly benefiting individuals with motor disabilities. The wristband is designed to assist people with spinal cord injuries who may have limited or no hand mobility but still exhibit some muscle activity. Unlike more invasive alternatives, such as Elon Musk’s neural implants, Meta’s device operates without surgical intervention and functions at a higher frequency than EEG-based systems. The researchers plan to test the wristband with users who have paralysis to validate its effectiveness in enabling computer control through subtle muscle signals.
IoTwearable-technologygesture-controlassistive-deviceshuman-computer-interactionmuscle-signal-detectionMeta-Reality-LabsMeta researchers are developing a gesture-controlled wristband that can control a computer
Meta researchers at Meta Reality Labs are developing a gesture-controlled wristband that enables users to control a computer through hand gestures, such as moving a cursor, opening applications, and writing messages in the air. The wristband detects electrical signals generated by muscle activity (sEMG signals) to interpret user intentions, even before the physical movement occurs. This technology aims to provide a less invasive and more accessible way for people, especially those with motor disabilities or spinal cord injuries, to interact with computers. The device is notable for its ability to detect muscle activity even in individuals with complete hand paralysis, allowing them to perform intended actions without full arm or hand mobility. Unlike other brain-computer interface projects that may require surgical implants, Meta’s wristband operates non-invasively and at a higher frequency than EEG-based systems, offering immediate usability without surgery. The research, published in the journal Nature, highlights the potential of this wristband to improve computer accessibility for people with severe motor impairments.
robotwearable-technologygesture-controlassistive-deviceshuman-computer-interactionmuscle-signal-detectionMeta-Reality-LabsApple unveils watchOS 26 with new design, wrist-flick gesture, and AI Workout Buddy feature
At WWDC 2025, Apple announced watchOS 26, a significant update for the Apple Watch featuring a redesigned interface based on the new Liquid Glass operating system. This redesign aims to unify the user experience across Apple devices. A notable new interaction is the wrist-flick gesture, which allows users to dismiss notifications, mute incoming calls, and silence timers or alarms with a simple flick of the wrist. The update also introduces the AI-powered Workout Buddy, which leverages Apple Intelligence to analyze workout data in real-time and provide personalized encouragement through a dynamic text-to-speech voice. The Workout app has been streamlined for easier access, and Workout Buddy offers motivational pep talks at the start of runs. Additionally, watchOS 26 brings the Notes app to the Apple Watch for quick note-taking and viewing, enhanced ambient noise detection to automatically adjust call and notification volumes, and new Messages features like Live Translation, aligning the watch’s capabilities more closely with the iPhone.
IoTwearable-technologyApple-Watchsmart-devicesAI-fitness-assistantgesture-controlmobile-operating-systemsGalaxy Ring - thiết bị theo dõi sức khoẻ siêu nhỏ
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